Submit an

As part of the DRAW initiative, we are crowdsourcing an Open Digital Skills library to increase equitable access to quality resources. Read below to learn about the project. Or, if you're ready to share, click or tap the button to submit an activity!

What We Know

There are critical
digital skill needs...

Informed by nearly 40 interviews and 150 survey responses, we're focused on the top digital skills adult learners need.

The complete list of skills can be found here.

...and there are lots of
great activities...

We are working with educators to build an open digital skills library, and we've found lots of great learning activities.

Take a look at the Digital Skills Library in the EdTech Integration Strategy Toolkit.

...but there are gaps in
what is needed.

We need more activities games, simulations, and multilingual resources to ensure equitable access.

View the Gap Map our participants created to outline the gaps by skill.

Ready to share a resource?

Complete this form to submit an resource suggestion for the Digital Skills Library.

Need help with the form? Click here to view a video that walks you through the process of submitting an activity.

Check out the current version of the Digital Skills Library.

🎉Thanks for your contributions!

Keep an eye out for more opportunities to participate in raffles and contests for resource submission! Sign up to receive updates from the EdTech Center.

Gift Card Raffle - WINNER

Kate Herzog, "retired" librarian of South Carolina!

Kate submitted 19 activities using the form including six videos, four teacher lesson / activity guides, four articles, three games, one quiz, and one eModule mostly covering the skill "IS.3 Evaluate Online Information". Great variety! Thank you!

About DRAW

With support from the Office of Career, Technical, and Adult Education (OCTAE), the Digital Resilience in the American Workforce (DRAW) initiative aims to better prepare adult education practitioners who support learners that struggle to fully engage in tasks that demand the use of digital technologies.

This project is funded by U. S. Department of Education OCTAE/DAEL contract GS10F0094X. The views expressed in this project do not necessarily represent the policy of the Department of Education and its contents should not be considered an endorsement by the Federal government or the funding agency.